
This project is Multiplayer Template Project which demonstrate a small glimpse of that what can be achieved with Unreal Engine and Eagle 3d Streaming platform.
To get started with Multiplayer Pixel Streaming, check out our step-by-step guide.
User is presented with Player Selection screen. User can select different Avatars and Name tag which would be visible in the multiplayer environment.


Map: /Content/Virtual_Studio_Kit/Maps/TrackerlessStudio
We have taken Dedicated server approach for this demo.
Dedicated server is being host on our in house system. Ofcourse it is also possible to host this dedicated server on cloud server like AWS, AZURE or GCP.
Client Build is uploaded to the Eagle Streaming Platform. Client is hardcoded to connect to our machine. This code can be found in Maps/Main map level blueprint.

When the stream starts this code in Client will run and connect to STATIC IP ADDRESS mentioned "Server IP".
To get started with Multiplayer Pixel Streaming, check out our step-by-step guide:
https://www.youtube.com/watch?v=zNUxzi8Dcb4&ab_channel=Flopperam
https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Networking/HowTo/DedicatedServers/
The are lot of resource available which guides you about the process of packaging a dedicated server build.
Other learning resource about Multiplayer
https://www.youtube.com/watch?v=09yWANtKmC8&ab_channel=UnrealEngine
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