Modern architectural visualization streamed through Unreal Engine, enabling interactive experiences on any device through a web browser

Deploy Unreal Engine
to Every Client, on Any Device

Eagle runs your Unreal Engine application on cloud GPUs and streams it directly to any browser. Your clients — and their end users — open a link and they're in. No hardware requirements. No IT friction. No installs.

Launch in Hours

Upload your build, share a URL, and you're live

Universal Access

Runs on laptops, tablets, and locked-down corporate machines

True-to-Build Interactivity

Your application works exactly as you built it

showcase

Powering production deployments for Imerza, Mile80, BeyondCAD, and Lunas — delivering real estate platforms, event pre-visualization
tools, configurators, and planning applications to their clients worldwide

How It Works


Three Steps to Make Your UE App Accessible on Any Device

Sending someone a UE executable means hoping they have a GPU powerful enough to run it — most don't. With Eagle 3D, you just send a link. They click it, it streams. Any device, any browser.

  • Step 1 — Package Your Project Enable Pixel Streaming and package your Unreal Engine build.

  • Step 2 — Upload to Eagle Push your build through the dashboard or publishing API.

  • Step 3 — Share a Link Your client gets a URL. Their users open it and the full experience loads in the browser.

See How It Works
Visualization studio delivery platform allowing teams to publish Unreal Engine experiences to clients without software installation

Full Unreal Engine Fidelity


Pixel Streaming Makes High-Fidelity Deployments Possible

Without a reliable delivery method, building in Unreal Engine isn't feasible for client-facing projects. Eagle changes that. Your application runs on high-performance cloud GPUs and streams directly to the browser — so you can build with Unreal Engine's full power, knowing the experience will actually reach your client's audience.

    Build in High Fidelity
    Interactive architectural walkthrough streamed from Unreal Engine to remote users through pixel streaming technology

    Reaches Every Stakeholder


    One Link.
    Every Stakeholder. Any Device.

    Your client's project lead is on a MacBook in Denver. The CTO is reviewing from a mobile device while traveling. The end users are on corporate-managed laptops that won't let them install anything. Eagle runs your application in the cloud, so access is just a URL — whether it's five stakeholders in a review meeting or five hundred end users on a live platform, the experience is the same from wherever they are, on whatever they're using.

      Reach Every User
      High-quality product visualization delivered through Unreal Engine streaming for real-time client presentations and reviews

      Fully Interactive Unreal Engine Applications


      Fully Interactive
      Unreal Engine Applications

      The experiences you deploy aren't passive — they're tools. End users explore units and compare finishes in real estate platforms. Planners drag lane widths and animate construction phases in transportation tools. Sales teams co-create furnished room layouts with customers in showroom configurators. The application runs on Eagle's cloud infrastructure and the end user interacts with everything — navigation, controls, real-time feedback — exactly as if it were running locally.

        See It in Action
        Collaborative design review environment enabling teams and stakeholders to access Unreal Engine visualizations from any location
        Server infrastructure representing plug-and-play integration with existing DevOps pipelines for automated Unreal Engine deployment and streaming

        You Handle the Creative.
        Eagle Handles the Delivery.

        When your client greenlights the project, you need to move. Eagle gives you a clear, reliable path from finished unreal engine build to live, browser-based experience — every time.

        NVENT

        NVENT

        For years, our workflow centered on building a stack around a game engine — usually Unreal Engine — and then pixel streaming it out. Anything built in Unreal comes with rich, inherent functionality, and the visual quality you get from streaming it far exceeds what's achievable running WebGPU directly in a browser.

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        Derek Chan

        Bringing Pixel Streaming into our workflow through Eagle was a no-brainer — we knew we had to get our work online. Our clients tend to be less patient with load times, so having a fast, reliable way to deliver high-fidelity visualizations instantly has been essential to keeping their experience smooth.

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        Badrriya Henry

        With Eagle 3D Streaming, we've moved beyond just talking about our concepts — now we can hand someone a link and let them explore what we've actually built. Once people experience that firsthand, their imagination takes off, and it's opened the door for us to bring more of our work into an in-browser, interactive format.

        +1 (915) 246-0772

        info@eagle3dstreaming.com

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