Developer Options dashboard for Unreal Engine pixel streaming providing complete control over cloud infrastructure, deployment settings, and streaming environments.

Powerful Tools
Made for Developers

Push builds straight from the editor or your pipeline, embed streams with a proper SDK, and debug live apps without leaving your browser

CI/CD Automation

CI/CD Automation

The E3DS Automation Kit is a Node.js library designed to automate specific Eagle 3D Streaming (E3DS) operations, including uploading, registering, and testing streaming applications.

E3DS Automation Tool

E3DS Automation Tool

E3DS Automation Tools lets you package, compress, and upload your Unreal Engine Pixel Streaming projects to Eagle 3D Streaming — all with a single click.

E3DS Pixel Streaming SDK

E3DS Pixel Streaming SDK

This repository contains a demo project showcasing how to embed an Unreal Engine Pixel Streaming application into a web page using the Eagle 3D Streaming (E3DS) Frontend SDK.

Unreal Plugin

Ship hands-free

One-click push from unreal

Frontend SDK

Integrate properly

A frontend SDK with token-based auth

CI/CD Automation

Stay in control

Pass parameters, send console commands, pull crash logs from live apps

Built for teams shipping and iterating on Unreal pixel streaming apps continuously

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Unreal Plugin


Push to Cloud From Inside Unreal

Every change normally means package, zip, upload, wait. The E3DS plugin (on the Fab Marketplace ) does it in one click without leaving the editor.

  • One-click build + upload

  • Install from Fab

  • No manual steps

Push From Unreal
Cloud provider selection interface allowing developers to deploy Unreal Engine pixel streaming applications across multiple cloud environments.

Publish Builds Without Leaving Unreal

Package, upload, and deploy directly from the editor in a single click.

Automation Plugin


Deploy From Your CI/CD Pipeline

The Automation Kit (npm) uploads, registers, and stream-tests your build from a script. Every merge can deploy itself — staging to prod, no human in the loop.

  • npm install e3ds-automation-kit

  • Upload + auto stream-test

  • Progress, retries, verification built in

Wire Up CI/CD
Regional deployment controls enabling developers to select data residency locations and optimize Unreal Engine streaming performance by geographic region.

Turn Every Merge Into a Deployment

Automate uploads, validation, and stream testing from your pipeline.

Frontend SDK


Embed into a frontend using the SDK

Skip fragile copy-paste embeds. The frontend SDK handles the stream lifecycle with token-based authentication, so your API keys stay out of the page and integration takes hours, not weeks.

  • Token-based auth

  • Full lifecycle control

  • Demo project on GitHub

Integrate the SDK
Deploy Unreal Engine pixel streaming applications to your own cloud infrastructure while maintaining full control over networking, security, and resources.

Integrate Streaming the Right Way

Secure authentication and full stream control without custom workarounds.

Live Operations


Debug and Control Live Apps

Configure how your app runs in production without rebuilding: pass launch parameters, send console commands to Unreal, print UE logs in the browser console, and get crash logs auto-downloaded or emailed to you.

  • Launch params & console cmds

  • UE logs in browser

  • Crash logs to your inbox

Take Control
Custom cloud deployment environment supporting private infrastructure, dedicated resources, and flexible Unreal Engine streaming architectures.

Manage Production Apps in Real Time

Configure, monitor, and troubleshoot live streams without rebuilding.

Developer working on a laptop representing customizable Unreal Engine deployment workflows, cloud configuration, and enterprise streaming management.

Spend Your Time Building,
Not on Manual Clicking

automation tool

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CI / CD Automation

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Install

Frontend SDK

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NVENT

NVENT

For years, our workflow centered on building a stack around a game engine — usually Unreal Engine — and then pixel streaming it out. Anything built in Unreal comes with rich, inherent functionality, and the visual quality you get from streaming it far exceeds what's achievable running WebGPU directly in a browser.

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Sasan

Before Eagle, I found it complicated to work with AWS servers and to explain the pricing model to people. Once I got familiar with Eagle 3D Streaming, everything got easier — it's simple to use, and you can run pixel streaming right through your website without the hassle.

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Jacob Feldman

When clients ask if there's a simpler way to deliver graphics-intensive experiences, we point them to companies like Eagle 3D — they're the ones making pixel streaming genuinely accessible for people.

+1 (915) 246-0772

info@eagle3dstreaming.com

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