April 24, 2025 – ONLINE WORKSHOP
Location: Online (Remote Workshop)
Real-Time Collaboration & Testing with Pixel Streaming in Unreal Engine
Imagine testing your Unreal Engine applications on any device without requiring high-end hardware. What if you could share your 3D experience with colleagues instantly, right from your local network? That’s exactly what this one-day online workshop is about.
Join us for a hands-on session where we’ll explore both Pixel Streaming 1 and the newly introduced Pixel Streaming 2 by Epic Games and learn how to choose and configure the right approach for your project. You’ll learn how to package and stream your Unreal Engine projects, test them across different devices. Additionally, we’ll dive into local pixel streaming using Epic’s signalling server, showing you how to host and access your applications within the same network—perfect for real-time collaboration and mobile testing.
Who should attend?
This event is a must-attend for developers, technical artists, and Unreal Engine enthusiasts looking to streamline their workflow and improve real-time collaboration through pixel streaming.
Whether you’re building high-fidelity 3D applications for gaming, architecture, or enterprise solutions.
If you’ve ever faced challenges with hardware limitations, project accessibility, or multi-user collaboration.
Individuals responsible for deploying multi-user environments and streamlining collaboration workflows in Unreal Engine.
Technologists aim to simplify application distribution and ensure accessibility across devices.
LED BY INDUSTRY EXPERTS
You’ll be learning from Morteza Balvardi, Senior Developer, Eagle 3D Streaming and Quintin Anderson, CEO, Eagle 3D Streaming. They’ll walk you through everything step-by-step. By the end of the day, you’ll know exactly how to configure pixel streaming using Epic’s signaling server and access your applications within the same network, so your team can join from anywhere.
AGENDA
April 24, 2025
Time: 10:30 AM – 12:30 PM (CST)
Session Duration: 1.5 Hours (Single Session)
Kick off the workshop with a warm welcome and an overview of the event’s agenda.
Learn about the latest advancements in Pixel Streaming technology and how it enhances real-time collaboration and project deployment.
Learn how to package and prepare an Unreal Engine project for streaming.
Understand the best practices for optimizing performance and reducing latency in streaming applications.
Hands-on session: Setting up and enabling Pixel Streaming in Unreal Engine.
Learn how local Pixel Streaming works using Epic’s signalling server.
Test real-time streaming from a PC to a mobile device and explore its applications for collaboration.
Hands-on session: Troubleshooting common streaming issues, including performance problems and error resolution.
Recap of the session’s key takeaways.
Interactive Q&A with instructors to answer any technical questions.
Hands-on walkthrough of launching a multiplayer session in the Eagle 3D Streaming Collab Viewer project.
Explanation of server connections, allowing participants to seamlessly join and interact in real time.
Practical demo on streaming and playing the multiplayer game across different devices, without requiring any coding experience.
Recap of the session’s key takeaways.
Interactive Q&A with instructors to answer any technical questions.
WHAT YOU'LL LEARN
This workshop will teach you how to use the Eagle 3D Streaming Collab Viewer Project to enable multi-user collaboration in Unreal Engine and automate the packaging, zipping, uploading, and sharing process for multiplayer applications using Eagle 3D Streaming automation plugin. The session is designed to provide hands-on experience with the following:
Configure the Eagle 3D Streaming Collab Viewer Project for multi-user collaboration in Unreal Engine.
Set up multiplayer components in Unreal Engine to enable real-time interactions between users in a shared 3D space.
Learn how to automate the packaging, zipping, and uploading the project for streamlined deployment using Eagle 3D Streaming automation plugin.
Set up pixel streaming to make the multiplayer application accessible across multiple devices, including VR headsets, laptops, and mobile devices.
Add API keys in your Unreal Engine project and make necessary configuration for enabling pixel streaming.
Ensure seamless connectivity between your project and the cloud services required for streaming.
Build a multiplayer project optimized for pixel streaming.
Test the final application to verify multi-user functionality and cross-device accessibility.
BAdd multiplayer functionality to their Unreal Engine projects.
Automate the packaging and publishing of applications easily using our Eagle 3D Streaming plugin.
Ensure seamless cross-device access and real-time collaboration using pixel streaming
Stream multiplayer games seamlessly across various devices—without writing a single line of code.
Hands-On Learning: Participants will work directly with the Eagle 3D Streaming Collab Viewer Project and Eagle 3D Streaming automation tools to build a real-world workflow.
Cross-Device Accessibility: Learn how to publish applications to the web, ensuring they are accessible on any device, including VR headsets, laptops, and mobile devices.
Streamlined Deployment: Automate the packaging process to save time and simplify the distribution of multiplayer applications.
Microsoft Visual Studio 2022.
Epic Games Launcher
Eagle 3D Streaming version of Unreal Engine (Version 5.5)*
Microphone and headset for communication.
Stable wired or wireless connection with 20mbps or higher.
*Resources will be provided to participants after completing registration
REGISTER TODAY
The registration deadline is March 04, 2025
Registration
Attendee ($15.00)
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