eagle

April 24, 2025 – ONLINE WORKSHOP

Location: Online (Remote Workshop)

Real-Time Collaboration & Testing with Pixel Streaming in Unreal Engine

Imagine testing your Unreal Engine applications on any device without requiring high-end hardware. What if you could share your 3D experience with colleagues instantly, right from your local network? That’s exactly what this one-day online workshop is about.

Join us for a hands-on session where we’ll explore both Pixel Streaming 1 and the newly introduced Pixel Streaming 2 by Epic Games and learn how to choose and configure the right approach for your project. You’ll learn how to package and stream your Unreal Engine projects, test them across different devices. Additionally, we’ll dive into local pixel streaming using Epic’s signalling server, showing you how to host and access your applications within the same network—perfect for real-time collaboration and mobile testing.

meeting1meeting2meeting3

Who should attend?

This event is a must-attend for developers, technical artists, and Unreal Engine enthusiasts looking to streamline their workflow and improve real-time collaboration through pixel streaming.

This workshop is for:
  • Whether you’re building high-fidelity 3D applications for gaming, architecture, or enterprise solutions.

  • If you’ve ever faced challenges with hardware limitations, project accessibility, or multi-user collaboration.

  • Individuals responsible for deploying multi-user environments and streamlining collaboration workflows in Unreal Engine.

  • Technologists aim to simplify application distribution and ensure accessibility across devices.

This workshop will equip you with practical, hands-on knowledge to optimize your projects for cloud and local access. Learn how to test and share your Unreal Engine applications seamlessly across multiple devices without the need for expensive GPUs or complex setups.

LED BY INDUSTRY EXPERTS

You’ll be learning from Morteza Balvardi, Senior Developer, Eagle 3D Streaming and Quintin Anderson, CEO, Eagle 3D Streaming. They’ll walk you through everything step-by-step. By the end of the day, you’ll know exactly how to configure pixel streaming using Epic’s signaling server and access your applications within the same network, so your team can join from anywhere.

CEO

Quintin Anderson

CEO

Quintin has over 10 years of experience working with real-time streaming and collaborative technologies. He has helped organizations configure workflows in Unreal Engine to enable real-time collaboration, making him a key instructor for this workshop.

CTO

Morteza Balvardi

Senior Developer, Eagle 3D Streaming

Morteza specializes in multi-user VR setups and pixel streaming in Unreal Engine. His technical expertise in setting up collaborative environments will guide you through the practical aspects of this workshop.

AGENDA

April 24, 2025

Time: 10:30 AM – 12:30 PM (CST)

Session Duration: 1.5 Hours (Single Session)

Introduction
  • Kick off the workshop with a warm welcome and an overview of the event’s agenda.

  • Learn about the latest advancements in Pixel Streaming technology and how it enhances real-time collaboration and project deployment.

First Part: Understanding Pixel Streaming 1 & 2
  • Learn how to package and prepare an Unreal Engine project for streaming.

  • Understand the best practices for optimizing performance and reducing latency in streaming applications.

  • Hands-on session: Setting up and enabling Pixel Streaming in Unreal Engine.

Second Part: Local Pixel Streaming & Cross-Device Testing
  • Learn how local Pixel Streaming works using Epic’s signalling server.

  • Test real-time streaming from a PC to a mobile device and explore its applications for collaboration.

  • Hands-on session: Troubleshooting common streaming issues, including performance problems and error resolution.

Closing and Q&A
  • Recap of the session’s key takeaways.

  • Interactive Q&A with instructors to answer any technical questions.

Joining a Server and Streaming the Game
  • Hands-on walkthrough of launching a multiplayer session in the Eagle 3D Streaming Collab Viewer project.

  • Explanation of server connections, allowing participants to seamlessly join and interact in real time.

  • Practical demo on streaming and playing the multiplayer game across different devices, without requiring any coding experience.

Closing and Q&A
  • Recap of the session’s key takeaways.

  • Interactive Q&A with instructors to answer any technical questions.

WHAT YOU'LL LEARN

This workshop will teach you how to use the Eagle 3D Streaming Collab Viewer Project to enable multi-user collaboration in Unreal Engine and automate the packaging, zipping, uploading, and sharing process for multiplayer applications using Eagle 3D Streaming automation plugin. The session is designed to provide hands-on experience with the following:

Multiplayer Integration
  • Configure the Eagle 3D Streaming Collab Viewer Project for multi-user collaboration in Unreal Engine.

  • Set up multiplayer components in Unreal Engine to enable real-time interactions between users in a shared 3D space.

Automated Packaging and Pixel Streaming
  • Learn how to automate the packaging, zipping, and uploading the project for streamlined deployment using Eagle 3D Streaming automation plugin.

  • Set up pixel streaming to make the multiplayer application accessible across multiple devices, including VR headsets, laptops, and mobile devices.

API Key Integration
  • Add API keys in your Unreal Engine project and make necessary configuration for enabling pixel streaming.

  • Ensure seamless connectivity between your project and the cloud services required for streaming.

Project Build and Testing
  • Build a multiplayer project optimized for pixel streaming.

  • Test the final application to verify multi-user functionality and cross-device accessibility.

By the end of this session, participants will have the skills to:
  • BAdd multiplayer functionality to their Unreal Engine projects.

  • Automate the packaging and publishing of applications easily using our Eagle 3D Streaming plugin.

  • Ensure seamless cross-device access and real-time collaboration using pixel streaming

  • Stream multiplayer games seamlessly across various devices—without writing a single line of code.

Key Benefits of the Workshop

  • Hands-On Learning: Participants will work directly with the Eagle 3D Streaming Collab Viewer Project and Eagle 3D Streaming automation tools to build a real-world workflow.

  • Cross-Device Accessibility: Learn how to publish applications to the web, ensuring they are accessible on any device, including VR headsets, laptops, and mobile devices.

  • Streamlined Deployment: Automate the packaging process to save time and simplify the distribution of multiplayer applications.

Technical Requirements

  • Microsoft Visual Studio 2022.

  • Epic Games Launcher

  • Eagle 3D Streaming version of Unreal Engine (Version 5.5)*

  • Microphone and headset for communication.

  • Stable wired or wireless connection with 20mbps or higher.

*Resources will be provided to participants after completing registration

Event Sponsors

This event is made possible by our sponsors – Eagle 3D Streaming – Bringing you powerful pixel streaming solutions.
eagle

REGISTER TODAY

The registration deadline is March 04, 2025

Registration

Attendee ($15.00)

CONTACT US