Eagle 3D Streaming is the Leader in Pixel Streaming and recently hosted a Virtual Event for AEC in May 2021. There were two Presenters at the event: Aaron Kocurek at Enhanced Image and Kenneth Pimentel, AEC Manager at Epic Games.
Here are the Key Highlights from this Event:
Pixel Streaming an application from the cloud removes the need to update the application on the native device. The application auto-updates in the cloud and pushes any new feature on your device. This innovative and interactive best-in-class Streaming experience enables your company to connect, educate, inspire, engage and build trust among the prospective customers in a virtual space.
Pixel Streaming is capable of being deployed on a global scale and offers high-fidelity imagery from any distance or location to any device such as PC, tablet/laptop, or mobile. For Example, Cesium 3D Tiles in connection with Microsoft Azure, NVIDIA, and Epic Games created a next-gen Proof-of-Concept (PoC) of a real-time flight simulator deployed on a robust global scale.
Pixel Streaming allows design tools and configurations that benefit the customer in gaining enhanced visibility. The collection of virtual Data through the customers’ feedback helps in modifying and improving sales and business leads. For Example, Noel and Marquet design elements offer a solution for creative interior design that converts every space into your own living space of choice and style that you pick.
Another use case of Pixel Streaming is in the automotive industry. Unreal Sales Configurator Tools have been used by large automotive companies like Cadillac, Ferrari, Lamborghini, McLaren, Audi, and BMW. The tool allows the real-time customization of all aspects of a vehicle from rims to trim, to paint color. Similar applications can be hosted through the Eagle 3D Streaming platform.
Eagle 3D Streaming has helped in overcoming pixelation challenges by updating to one of the latest versions of WebRTC in the Pixel Streaming plugin. Epic will also be updating WebRTC in the upcoming 4.27 release. Other updates include Linux and container support. Eagle 3D Streaming continues to support its clientele in finding a fully integrated cloud solution for their Unreal project.
We thank all the attendees for their time and for sharing their views at this event:
- Aaron Kocurek from Digitally Enhanced Image Inc. – Presenter
- Kenneth Pimentel from Epic Games – Presenter
- Pat Carmichael from HKS, Inc.,
- Cesar Fragachan Pinzani from Zaha Hadid Architects,
- Luke Woolley from Populous,
- Daniel Priori from Cognite,
- Dirk Myers from NELSON Worldwide,
- Ludvig Lovén from WSP,
- Brenden Birdsell from OGL Engineering,
- Fábio Martins from Almadesign,
- Jose Rui Marcelino from Almadesign,
- Aaron Sternberg from Epic Games,
- David Craig Weir-McCall from Epic Games,
- Ahsan M. from Eagle 3D Streaming,
- Valerie Schmidt from Eagle 3D Streaming,
- Jay Chowdhury from Eagle 3D Streaming.